using Assets.Scripts.GDK;
using UnityEngine;

namespace Brick
{
	public class SelectPointBox : gdk_base_UI
	{
		private void OnGUI()
		{
			Vector3 v = Camera.main.ScreenToWorldPoint(UnityEngine.Input.mousePosition);
			GDK.ModuleManger.Module<MuzzuleBoxModule>().touchMove(v);
		}
	}
}

